- Game Server Coupon
Game Server Coupon
To ring in what I am sure will be another HOT summer, Invision Gaming would like to offer everyone the opportunity to receive 10% discount on all hosting services. This HOT offer will stay open for one month so be sure to order within that time for the added bonus of 10[..]
- GMod Game Servers
GMod Game Servers
If you are looking for a game server for Garrys Mod GMod 10 you can purchase one through our shopping cart system. You can select the game server slot size for your GMod server and have your server up and running with your own custom environment on the same day that you [..]


- America's Army (No Honour)
- Call of Duty
- Call of Duty 2
- Call of Duty 4
- Call of Duty: United Offensive
- Counter Strike: 1.6
- Counter Strike: Condition Zero
- Counter Strike: Source Tick 100
- Counter Strike: Source Tick 66
- Counter Strike: Source Tick 75
- Day of Defeat
- Day of Defeat: Source Tick 100
- Day of Defeat: Source Tick 66
- Day of Defeat: Source Tick 75
- Dragonball Source
- Enemy Territory Quake Wars
- Far Cry
- FSHost
- Garrys GMod 10
- Halo
- HL2: Deathmatch
- HL2: Dystopia
- HL2: Goldeneye Source
- Insurgency
- Medal of Honor Allied Assault
- Medal of Honor Pacific Assault
- Quake 3
- SWAT 4
- Team Fortress 2
- Unreal Tournament 2004
- Wolfenstein: Enemy Territory
Counter Strike Server Commands
These are the server commands that you can use within Counter Strike. You can use any of the commands by using the developers console and entering them through RCON or by setting them in the server.cfg
| Server Side Commands | Task | Description |
| rcon_password password | Change RCON Pass | Replace password with the rcon server password to gain access to all the rcon commands. |
| changelevel map_name | Change Level | This command allows you to change the map. |
| users | Status | Lists the current players names with id and wonid. |
| kick name | Kick Player Name | If you need to kick a player replace name with the players name. |
| kick #number | Kick Player ID | If you need to kick a player replace number with the players number. |
| banid time #number | Ban Player ID | If you need to ban a player replace time with the amount of time you would like to ban them |
| sv_password password | Server Password | To password protect the server replace password with the games password. |
| sv_restart time | Restart Game | Resart the game, both teams scores are reset as is money. replace time with a value upto 10. |
| sv_restartround time | Restart Round | Resart the round, replace time with a value upto 10. |
| mp_friendlyfire number | Frienly Fire | Replace number with 1 to turn friendly fire on or 0 to turn it off. |
| mp_forcechasecam number | Chase Cam | Replace number with 1 to force chase cam mode or 0 to disable it. |
| mp_roundlimit number | Round Limit | Replace number with the amount of rounds before the level changes. |
| mp_roundtime number | Round Time | Replace number with a time in minutes - normally 5 (3-15 allowed). |
| mp_timelimit number | Time Limit | Replace number with the time in minutes for each map - 0 = no time limit. |
| say text | Say something though server | Sends a message from the server admin to the screen which all players can read. replace text with the message. |
| cm_say @@r text | Color Message | Sends a color message to the centre of the screen. replace r which is red with g for green y for yellow etc. replace text with the message. |
| quit | Restart Server | Restarts your server |
| mp_startmoney x | Staring Money | This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum. |
| mp_logdetail x | Deatailed Log | Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both. |
| mp_playerid x | Player ID | This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups. |
| mp_fadetoblack x | Fading | This is also to combat ghosting, but is more harsh. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client's screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for clan matches. |
| mp_buytime x | Buying Time | A floating point (decimal) value to determine the buy time in minutes. E.g., '1.25' equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum. |
| mp_winlimit x | Win Limit | This, of course, is an integer (whole number). When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), it has won the map. 0, or disabled, is the default. |
| allow_spectators x | Spectators | Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people. |
| mp_autokick x | Team Killer Banning | This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'. |
| mp_autoteambalance x | Team Balancing | This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'. |
| mp_c4timer x | Bomb Timer | This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds. |
| mp_flashlight x | Use Flashlights | This variable is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'. |
| mp_footsteps x | Hear Footsteps | This variable is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'. |
| mp_freezetime x | Freeze Players For Buying | This variable is defaulted to 6. Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable. |
| mp_hostagepenalty x | Hostage Kill Kicking | This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server. |
| mp_limitteams x | Number of more players on team can have over another | This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting. |
| mp_logmessages x | Log Chat Messages | This variable is defaulted to 1. Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'. |
| mp_mapvoteratio x | Map Vote Ration | This variable is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0. |
| mp_kickpercent x | Kick Vote Ration | This variable is defaulted to 0.66. Set the ratio of players on someone's team required to vote to kick the "someone." The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him off in order for him to be kicked. The range is 0.0-1.0. |
| mp_tkpunish x | Team Kill Punishing | This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'. |
| Related Links | |
|---|---|
| CS Server Commands | |
| Weapon Names | |
| Counter Strike Servers |











