- Game Server Coupon
Game Server Coupon
To ring in what I am sure will be another HOT summer, Invision Gaming would like to offer everyone the opportunity to receive 10% discount on all hosting services. This HOT offer will stay open for one month so be sure to order within that time for the added bonus of 10[..]
- GMod Game Servers
GMod Game Servers
If you are looking for a game server for Garrys Mod GMod 10 you can purchase one through our shopping cart system. You can select the game server slot size for your GMod server and have your server up and running with your own custom environment on the same day that you [..]


- America's Army (No Honour)
- Call of Duty
- Call of Duty 2
- Call of Duty 4
- Call of Duty: United Offensive
- Counter Strike: 1.6
- Counter Strike: Condition Zero
- Counter Strike: Source Tick 100
- Counter Strike: Source Tick 66
- Counter Strike: Source Tick 75
- Day of Defeat
- Day of Defeat: Source Tick 100
- Day of Defeat: Source Tick 66
- Day of Defeat: Source Tick 75
- Dragonball Source
- Enemy Territory Quake Wars
- Far Cry
- FSHost
- Garrys GMod 10
- Halo
- HL2: Deathmatch
- HL2: Dystopia
- HL2: Goldeneye Source
- Insurgency
- Medal of Honor Allied Assault
- Medal of Honor Pacific Assault
- Quake 3
- SWAT 4
- Team Fortress 2
- Unreal Tournament 2004
- Wolfenstein: Enemy Territory
Counter Strike Source Command List
These are all of the commands that you are able to enter in the console of Counter Strike Source. You can open the console by pressing the tilda key on your keypad. Once opened you can configure your game client or run a command by entering any of the following
| Command / Variable Name | Category | Description |
| +attack | Action | primary fire |
| +attack2 | Action | secondary fire - special action (zoom, burst fire, silencer) |
| +back | Action | move backwards |
| +duck | Action | crouches |
| +forward | Action | moves forward |
| +jump | Action | jumps |
| +klook | Action | enables the keyboard to look around |
| +left | Action | strafes left |
| +lookdown | Action | looks down |
| +lookup | Action | looks up |
| +mlook | Action | enables mouse to look around |
| +movedown | Action | moves player down - *climbing down a ladder, swimming down |
| +moveleft | Action | strafes left |
| +moveright | Action | strafes right |
| +moveup | Action | moves player up - *climbing up a ladder, swimming up |
| +reload | Action | reloads current weapon |
| +right | Action | strafes right |
| +speed | Action | forces player to walk if 'always run' is enabled |
| +strafe | Action | strafe modifier - while this is held down, use direction keys to strafe in different directions |
| +use | Action | uses an item - such as a defuser, c4 |
| +zoom | Action | Zooms weapon (if available) |
| cl_autowepswitch | Action | Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off' |
| chooseteam | Action | Choose a new team |
| drop | Action | Drops current weapon |
| force_centerview | Action | forces the player's view to look straight ahead |
| impulse 100 | Action | enables flashlight |
| impulse 201 | Action | sprays logo decal |
| hud_fastswitch 0 | Action | toggles fast weapon switching - * 1 is 'on', 0 is 'off' |
| jointeam | Action | 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT |
| kill | Action | player suicides to respawn again |
| use | Action | Use a particular weapon Arguments: |
| | | |
| autobuy | Buy | Buys a predetermined set of weapons and equipment, setup in autobuy.txt |
| rebuy | Buy | Buys all the equipment that you had when the last snapshot of your equipm |
| buy | Buy | |
| buyammo1 | Buy | This buys one primary magazine or clip |
| buyammo2 | Buy | This buys one pistol clip |
| buyequip | Buy | Show equipment buy menu |
| buymenu | Buy | Show main buy menu |
| | | |
| alias | Console | Alias a command |
| bind | Console | Bind a key to a command or set of commands (bind ) |
| BindToggle | Console | Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command") |
| con_enable 1 | Console | Allows the console to be activated |
| con_notifytime 8 | Console | How long to display recent console text to the upper part of the game window |
| contimes | Console | Number of console lines to overlay for debugging. |
| clear | Console | clears the console screen |
| cvarlist | Console | Show the list of convars/concommands. |
| developer 0 | Console | toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off' |
| differences | Console | Show all convars which are not at their default values. |
| echo | Console | echos text to the console |
| exec | Console | executes a script of .cfg file |
| exit | Console | exit game engine without confirmation |
| find | Console | Find concommands with the specified string in their name/help text. |
| help | Console | Find help about a convar/concommand. |
| hideconsole | Console | Hide the console. |
| incrementvar | Console | Increment specified convar value. |
| key_findbinding | Console | Find key bound to specified command string. |
| key_listboundkeys | Console | List bound keys with bindings. |
| key_updatelayout | Console | Updates game keyboard layout to current windows keyboard setting. |
| mem_dump | Console | dump memory stats. |
| quit | Console | Exit the engine. |
| status | Console | Display map and connection status. |
| stuffcmds | Console | Parses and stuffs command line + commands to command buffer. In your valve.rc file |
| toggleconsole | Console | Show/hide the console. |
| unbind | Console | Unbind a key |
| unbindall | Console | Unbind all keys |
| wait | Console | Stop command parsing until next frame |
| | | |
| cl_autohelp | HUD/Onscreen | Enable/Disable Autohelp |
| cl_c4progressbar | HUD/Onscreen | Draw progress bar when defusing the C4 |
| cl_righthand | HUD/Onscreen | Use right-handed view models. |
| cl_showfps | HUD/Onscreen | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
| cl_showtextmsg | HUD/Onscreen | Enable/disable text messages printing on the screen |
| gameui_hide | HUD/Onscreen | Hides/closes GUI menu |
| hud_centerid 0 | HUD/Onscreen | Toggles player ID display - * 1 is 'on', 0 is 'off' |
| hud_deathnotice_time | HUD/Onscreen | Sets how long death messages remain onscreen |
| hud_drawhistory_time | HUD/Onscreen | Sets how long messages remain onscreen |
| hud_saytext_time 5 | HUD/Onscreen | Sets how long chat messages remain onscreen |
| hud_showtargetid | HUD/Onscreen | Shows target ID at cursor |
| messagemode | HUD/Onscreen | Display player message globally (to all) |
| messagemode2 | HUD/Onscreen | Display player message to team |
| name | HUD/Onscreen | View or change a player's name |
| radio1 | HUD/Onscreen | This opens up Radio1 Menu |
| radio2 | HUD/Onscreen | This opens up Radio2 Menu |
| radio3 | HUD/Onscreen | This opens up Radio3 Menu |
| revert | HUD/Onscreen | Revert convars to their default values |
| scr_centertime 2 | HUD/Onscreen | Sets how long server messages remain on the screen |
| say | HUD/Onscreen | Display player message globally (to all) |
| say_team | HUD/Onscreen | Display player message to team |
| timeleft | HUD/Onscreen | Displays the amount ouf time remaining in the round |
| | | |
| cl_crosshairalpha | HUD/Crosshair | Use to change crosshair alpha, must have cl_crosshairusealpha set to "1" |
| cl_crosshaircolor | HUD/Crosshair | 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue |
| cl_crosshairscale | HUD/Crosshair | Use to change crosshair scale, must have cl_scalecrosshair set to "1" |
| cl_crosshairusealpha | HUD/Crosshair | Enable or disable the use of crosshair alpha |
| cl_dynamiccrosshair | HUD/Crosshair | Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy |
| cl_observercrosshair | HUD/Crosshair | Enable or disable the use of the Observer crosshair (1= On, 0=Off) |
| cl_scalecrosshair | HUD/Crosshair | Enable or disable the use of crosshair scale |
| crosshair | HUD/Crosshair | Enable or disable the use of crosshair (1= On, 0=Off) |
| | | |
| cl_radaralpha | HUD/Radar | Use to change radar alpha, must have cl_radartype set to "1" |
| cl_radartype | HUD/Radar | 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha |
| drawradar | HUD/Radar | Draws HUD radar |
| hideradar | HUD/Radar | Hides HUD radar |
| | | |
| cancelselect | Menu | Cancels current selection |
| escape | Menu | Escape key pressed |
| invnext | Menu | selects next item in inventory |
| invprev | Menu | selects previous item in inventory |
| lastinv | Menu | selects previous item in inventory |
| menuselect | Menu | Selects item in that slot (0-9) |
| slot0 | Menu | select weapon group 0 (or menu item 0) see 'use' or cancels selection |
| slot1 | Menu | select weapon group 1 (or menu item 1) see 'use' |
| slot2 | Menu | select weapon group 2 (or menu item 2) see 'use' |
| slot3 | Menu | select weapon group 3 (or menu item 3) see 'use' |
| slot4 | Menu | select weapon group 4 (or menu item 4) see 'use' |
| slot5 | Menu | select weapon group 5 (or menu item 5) see 'use' |
| slot6 | Menu | select weapon group 6 (or menu item 6) see 'use' |
| slot7 | Menu | select weapon group 7 (or menu item 7) see 'use' |
| slot8 | Menu | select weapon group 8 (or menu item 8) see 'use' |
| slot9 | Menu | select weapon group 9 (or menu item 9) see 'use' |
| slot10 | Menu | select weapon group 10 (or menu item 10) see 'use' or cancels selection |
| | | |
| m_filter | Mouse | Mouse filtering (set this to 1 to average the mouse over 2 frames) |
| m_forward | Mouse | sets the mouse forward speed sensitivity multiplier |
| m_pitch | Mouse | sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook |
| m_side | Mouse | sets the mouse strafing speed sensitivity multiplier |
| m_yaw | Mouse | sets the yaw speed sensitivity multiplier |
| sensitivity | Mouse | Adjusts the Mouse sensitivity |
| zoom_sensitivity_ratio | Mouse | Additional mouse sensitivity scale factor applied when FOV is zoomed in |
| | | |
| +graph | Network | Draw the network usage graph |
| cl_allowdownload | Network | toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
| cl_allowupload | Network | toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' |
| cl_cmdbackup | Network | For each command packet, how many additional history commands are sent (helps in case of packet loss) |
| cl_cmdrate | Network | Max number of command packets sent to server per second |
| cl_interp | Network | Turns on or off whether you will interpolate object positions starting this many seconds in past |
| cl_interpolate | Network | Interpolate entities on the client |
| cl_lagcomp_errorcheck | Network | Player index of other player to check for position errors |
| cl_rate | Network | Sets the max bytes/sec the host can send data (Upload) |
| cl_updaterate | Network | Number of packets per second of updates you are requesting from the server |
| connect | Network | Connects to server (connect ) |
| disconnect | Network | Disconnect game from server |
| net_channels | Network | Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings |
| net_graph | Network | Draw the network usage graph |
| net_graphheight | Network | Sets the net_graph height |
| net_graphpos | Network | Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left) |
| net_maxfragments | Network | Max fragment bytes per packet (Ex. 1280) |
| net_scale | Network | Sets the net_graph scale, larger number creates larger visual graph |
| rate | Network | Sets the max bytes/sec the host can receive data (download) |
| ping | Network | Display ping to server |
| retry | Network | Retry connection to last server |
| | | |
| +score | Scores | Toggles score panel |
| +showscores | Scores | Toggles score panel |
| togglescores | Scores | Toggles score panel |
| | | |
| jpeg | Screenshot | Takes a jpeg screenshot: jpeg |
| jpeg_quality | Screenshot | Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90 |
| screenshot | Screenshot | Take a screenshot |
| | | |
| +voicerecord | Sounds/Voice | Records input from voice input device (microphone) |
| bgmvolume | Sounds/Voice | CD sound playback volume |
| cd | Sounds/Voice | Play or stop a cd track |
| cl_customsounds | Sounds/Voice | Enable customized player sound playback |
| play | Sounds/Voice | Play a sound |
| soundscape_fadetime | Sounds/Voice | Time to crossfade sound effects between soundscapes |
| soundscape_flush | Sounds/Voice | Flushes the server & client side soundscapes |
| stopsoundscape | Sounds/Voice | Stops all soundscape processing and fades current looping sounds |
| voice_enable | Sounds/Voice | Turns Voice on / off |
| voice_overdrive | Sounds/Voice | Voice Chat to Game volume ratio |
| voice_scale | Sounds/Voice | Voice Chat volume |
| volume | Sounds/Voice | Sound volume |
| | | |
| cl_smooth | Video | Turns Smooth view/eye origin after prediction errors on and off (0 and 1) |
| cl_smoothtime | Video | Smooth client's view after prediction error over this many seconds (0.01 - 2.0) |
| fog_enable | Video | Can turn fog on or off. |
| fps_max | Video | Frame rate limiter (Best to use the max Hz of your monitor) |
| mat_antialias | Video | Antialias setting |
| mat_bumpmap | Video | Bumpmap Setting |
| mp_decals | Video | Sets the maximum number of decals |
| mat_dxlevel | Video | The DirectX Level. Default is optimal, but you can adjust manually here |
| mat_fastspecular | Video | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
| mat_forceansio | Video | Ansio Setting |
| mat_monitorgamma | Video | Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT |
| mat_specular | Video | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
| mat_vsync | Video | Force sync to vertical retrace / V-sync |
| r_decals | Video | Sets the maximum number of decals |
| r_propsmaxdist | Video | Maximum visible distance of props (boxes, etc) |
| r_rainalpha | Video | Changes rain alpha values (0=Off, higher number makes darker rain) |
| r_RainSimulate | Video | Enable/disable rain simulation (0=Off, 1=On) |
| r_shadows | Video | Enable shadows |
| r_WaterDrawReflection | Video | Enable water reflection |
| r_WaterDrawRefraction | Video | Enable water refraction |
| | | |
| benchframe | Demo | Takes a snapshot of a particular frame in a time demo |
| cl_demoviewoverride | Demo | Override view during demo playback |
| demo_debug | Demo | Demo debug info |
| demo_fastforwardfinalspeed | Demo | Go this fast when starting to hold FF button |
| demo_fastforwardramptime | Demo | How many seconds it takes to get to full FF speed |
| demo_fastforwardstartspeed | Demo | Go this fast when starting to hold FF button. |
| demo_interpolateview | Demo | Do view interpolation during dem playback |
| demo_pauseatservertick | Demo | Pauses demo playback at server tick |
| demo_quitafterplayback | Demo | Quits game after demo playback |
| demo_recordcommands | Demo | Record commands typed at console into .dem files |
| demogototick | Demo | Skips to a tick in demo |
| demolist | Demo | Print demo sequence list |
| demopause | Demo | Pauses demo playback |
| demoresume | Demo | Resumes demo playback |
| demos | Demo | Demo demo file sequence |
| demotimescale | Demo | Sets demo replay speed |
| demotogglepause | Demo | Toggles demo playback |
| demoui | Demo | Show/hide the demo player UI |
| listdemo | Demo | List demo file contents |
| nextdemo | Demo | Play next demo in sequence |
| playdemo | Demo | Play a recorded demo file (.dem ) |
| record | Demo | begins to record a demo and saves it as a .dem file |
| startdemos | Demo | Play demos in demo sequence |
| stop | Demo | Finish recording demo |
| stopdemo | Demo | Stop playing back a demo |
| timedemo | Demo | Play a demo at max fps and report performance info and average fps |
| timedemoquit | Demo | Play a demo, report performance info, and then exit |
| endmovie | Movie | Stop recording movie frames |
| startmovie | Movie | Start recording movie frames |
| Related Links | |
|---|---|
| Sv_downloadurl Guide | |
| Steam Bans | |
| Game Servers Popularity Part 2 | |
| How To Play Counter Strike Source |











